Character Creation
Use any of the HQ method of Character creation; I’m easy.
I’m interested more in concept than rules. If you want an occupation that doesn’t exist, or to worship a deity that isn’t listed anywhere, I’m perfectly willing to discuss your concept or make up a keyword with you.
Please determine not only your hero’s occupation, but his role in the expedition. We need leaders (guard captains, chief wranglers, etc), priests and the like, merchants, warriors, guides, missionaries, scholars, interpreters, big game hunters, etc. Some players may be asked to make decisions for the entire expedition, such as merchants being asked to provide a list of trade goods that the expedition will take along, or the military leader being asked to keep track of the hiring & firing of guards.
Keyword and Ability Ratings
You aren’t heroes yet, but on the other hand, I’m easy about your ability ratings - but be assured that if you want to play with multiple masteries, I’ll make sure you have opponents and situations to match!
If you’re the kind of person that wants guidelines, here they are. Yes, you do start off better than the average Starting Player Hero - they wouldn’t have been accepted for the expedition. Lucky you! (of course you may, if you wish, start out at 17/13 for your keywords, ‘cause you’re special!)
- One Keyword @ 3W
- Other Keywords @ 18
- Non-Keyword abilities @ 15
You get 25 points to spend on raising ability ratings, no limits (If you really want to spend all 25 points on one ability, go ahead)
- Communal Worshipper or equivalent is free.
- Initiate or equivalent cost 2 points.
- Devotee or equivalent costs 5 points.
- Raising an non-magical Keyword costs 8 points.
- Raising an magical keyword costs 12 points.
Religion and Magic
No Storm Worshippers (other than those sanctioned by the Lunar Empire). Just toss out Storm Tribe and Thunder Rebels, we won’t be needing them.
Any of the cults from ILH1 are available (and we can expand yours if it’s just a list of affinities). I also can provide cults from ILH2. Finally, if you want to create a cult for your character (what do Durnvoking warriors worship?) we can work on it together.
Spirit Allies, Divine Companions, Lunar Consorts
Use the same rules as for followers. It *should* be created as a sidekick, not a retainer, but you if you wish...Illumination (Lunars only)
- It costs 3 points to gain Seventh Soul 17
Animism
You get 7 free charms chosen from your tradition and/or practice spirits.
Fetishes (for practitioners or above) count as 2 charms.
Extra charms or fetishes cost 1/2 the cost listed on the "Gain a new Charm or Fetish" table (HQ 141) - round up.
I'll let you choose abilities for fetish spirits, and as a general rule:
- 4 abilities: Ability ratings of 8-15 each
- 3 Abilities: 10-20 each
- 2 abilities: one 10-20, one 20-5w
- 1 Ability: 2w-10w
(Ability ratings go up if you spend more points on them - +1 point would give a 4-ability spirit the ratings of a 3 ability spirit, etc).
Theists
Initiates
Get all affinities in their cult writeupDevotees
Get all feats in their affinitiesextra feats (make 'em up!) cost 1 point per 2 feats
Sorcerers
Adepts
Get 7 spells (ability + talisman) chosen from your GrimoiresExtra Spells (+Talisman) cost 1 point for ability level = your magical keyword value
Orderlies
Get 7 spells (ability + talisman) chosen from your FormulariesExtra Spells (+Talisman) cost 1 point for ability level = your magical keyword value
Lunars
Novitiates
Get all their affinities;Get 7 total spells/spirits, split how the player wants. (Fetishes still count as two)
Ordinates
Get all feats in their affinitiesGet 7 total spells/spirits, split how the player wants. (Fetishes still count as two)
Equipment
Part of your Keyword, or as bought with your descriptions or list, as normal. Some basic equipment may be provided by the expedition.Weird Abilities
Feel free to have strange innate magic or magic-like abilities.Language
New Pelorian has not been invented yet. Dara Happan is the Lingua Franca of the Empire. Assume (for the sake of simplicity) that your character has at least a 6 in Speak Dara Happan. Educated characters and cultural Dara Happans, get Speak Dara Happan at their keyword value. If the player would like to write in a back-country accent (for you Pelandans, Darjiini, or Rinliddi) or Hollywood Barbarian ("Hongo hungry, Hongo hunt now") for you barbaric types, that's fine. But you understand the language at least at the basic levels.